Difference between revisions of "Composing"
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− | Note: The information in this section is based on the most recent proposal in the game forum, and is subject to change, possibly major change, before it actually is introduced within the game. | + | Note: The information in this section is based on the most recent proposal in the game forum (Revision 1.2, which can be viewed here: http://forums.huntedcow.com/index.php?showtopic=56864), and is subject to change, possibly major change, before it actually is introduced within the game. |
Revision as of 17:51, 26 August 2013
Contents |
Overview
Composing is an upcoming game feature which allows players to sacrifice unneeded drops and turn them into custom potions. The concept of composing was first introduced in the game forum in 2012, and part 1 of the feature was introduced in summer of 2103, with part 2 expected to be released in early fall of that year.
Breaking down items
Some Items can be broken down to convert them into fragments. Fragmentable items:
- must not be bound (that is, they must be tradable). Quest Items and other bound items may not be broken down.
- must be of one of the nine types of items that can be worn as gear: Helmets, Shields, Swords, Armor, Runes, Rings, Amulets, Boots, or Gloves. Potions, resources, bottles, and items of any other type may not be broken down.
- must not be of epic rarity.
- must be dropped by creatures in PvE. Items sold in stores may not be broken down.
Types of Fragments
Depending on their rarity of the item broken down, you'll get fragments of the corresponding type:
- Common items will yield one or more Common Fragments
- Rare items will yield one or more Rare Fragments
- Unique items will yield one or more Unique Fragments
- Legendary items will yield one or more Legendary Fragments
- Crystalline items will yield one or more Crystalline Fragments
- Super-Elite items will yield one or more Super-Elite Fragments
Number of Fragments per item
The number of fragments you will receive for a given item is based on the item's level, and is calculated with the following formula:
Fragments = RoundUp(SquareRoot(ItemLevel / 100))
Fragment(s) | Item level |
1 fragment: | 1 - 100 |
2 fragments: | 101 - 400 |
3 fragments: | 401 - 900 |
4 fragments: | 901- 1600 |
5 fragments: | 1601 - 2500 |
In addition, items which have been hellforged produce one additional fragment (of the appropriate type) per level of hellforging. Thus a unique, level 450 helm with 3 level of hellforging will produce 6 fragments (3 because of its level and an additional 3 because of the hellforging).
Composing Potions
Note: The information in this section is based on the most recent proposal in the game forum (Revision 1.2, which can be viewed here: http://forums.huntedcow.com/index.php?showtopic=56864), and is subject to change, possibly major change, before it actually is introduced within the game.