Difference between revisions of "Summon Shield Imp"

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__NOTOC__
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{{Skill
{|cellpadding="5" width="100%"
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|image={{SkillPicture|55}}
|width="50%" valign="top" align="left"|
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|type=defense
==Description==
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|level=400
{| cellpadding="0" cellspacing="0"
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|description=Creates an Imp which will absorb 100% of damage inflicted when the damage is greater or equal to your remaining HP. Each full absorb uses one of the Shield Imp's hit points. The Shield Imp starts with 3 hit points and gains one for each 50 points placed in this skill. The Shield Imp auto-debuffs when it reaches zero hit points. (Note Super-Elites can crush the imp in a single turn regardless of hit points remaining and it only works in PvE).
| width="52" valign="top" | http://72.29.91.222/skills/55_b.gif
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|stamina=50
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|duration=60
'''Name:''' Summon Shield Imp<br />
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|prerequisite=[[Constitution]] - level 25
'''Level:''' 400<br />
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}}
'''Description:''' Creates an Imp which will absorb 100% of damage inflicted when the damage is greater or equal to your remaining HP. Each full absorb uses one of the Shield Imp's hit points. The Shield Imp starts with 3 hit points and gains one for each 50 points placed in this skill. The Shield Imp auto-debuffs when it reaches zero hit points. (Note Super-Elites can crush the imp in a single turn regardless of hit points remaining and it only works in PvE).<br />
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'''Stamina:''' 50<br />
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'''Duration:''' 60 Minutes<br />
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'''Prerequisites:'''
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* [[Constitution]] 25
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'''Max. Modifier:''' 11 hit points per Shield Imp with 400 points<br />
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|}
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|width="50%" valign="top" align="left"|
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==Potions with this Skill==
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* [[Potion of the Imp]] : level 50, 60 minutes
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* [[Caged Imp]] : level 400, 120 minutes
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* [[Impish Protector Potion]] : level 500, 300 minutes
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|}
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==User Notes==
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This buff is really only useful if you are 1-hitting your monsters. This is because the imp will block all hits for you which would have hurted you in the first place (= your HP would have been reduced to zero causing your death). If you are two-hitting your creatures, expect to loose 1 imp health point per combat...
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The above is not true if your two+ hit setup has sufficient defense that the creature cannot hit you OR if your armor + HP are higher than the damage dealt by the creature (but beware of the creature's critical hit and/or piercing strike enhancements, if any).  If you use a defense based setup the imp is still very useful as it will only lose HP on the 2% random "lucky hits".  You can further improve the usefulness of the imp + defense set up by using high-powered buffs/potions such as wither, spectral knight, shatter armor, deathwish, or shield strike, which may enable you to one-hit when they trigger.
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--[[User:Ghafla|Ghafla]] 10:19, 4 July 2010 (BST)
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{{Skill Categories}}
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[[Category:Skills]][[Category:Defense Skills]]
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Latest revision as of 01:29, 13 November 2021

Description

55.png

Name: Summon Shield Imp
Skill Type: Defense
Level: 400
Description: Creates an Imp which will absorb 100% of damage inflicted when the damage is greater or equal to your remaining HP. Each full absorb uses one of the Shield Imp's hit points. The Shield Imp starts with 3 hit points and gains one for each 50 points placed in this skill. The Shield Imp auto-debuffs when it reaches zero hit points. (Note Super-Elites can crush the imp in a single turn regardless of hit points remaining and it only works in PvE).
Stamina: 50
Duration: 60 Minutes
Prerequisites: Constitution - level 25