Guild:Backwoods

From Fallen Sword Wiki
Revision as of 13:23, 15 March 2009 by Thorsark (Talk | contribs)

Jump to: navigation, search
Backwoods
Backwoods big.jpg
Leader(s): A pint of dark stout?
Founder: biini
Allies: weenies, WG Stampers
Website: http://wiki.fallensword.com/index.php/Backwoods






Contents

Welcome to the Backwoods, a Top 20 Guild!

We are a bunch of easy-going guys and gals who think that Robin Hood was a sissy and didn't go far enough. He stayed in the woods with his stockings. We carried right on to the BACKWOODS! We met the Knights who 'til recently said "Ni!", bribed them with a couple of reasonably priced shrubberies and with a nice little path, ate their herring and went deeper in the woods than any knight had gone before.

We are recruiting active(*) team-players. You don't have to be on-line 24/7, just check attack groups and other things every now and then and try to play all your stamina. We are not too picky or hard, we play for fun! Besides activity, we require basic English skills. We have a guild tax to help us collect gold. Gold deposits are generally not needed unless biini asks for them.

If you are at least level 100, feel free to apply within the guild. You should have hit that level in 2 months or less. If you are not, but think you have what it takes to be an active Backwooder, ask biini or some other high-ranking player if you can join. Cheers!

(*) = Active doesn't mean that you log in every other day and go instantly off-line. It doesn't mean that you hunt 200 stamina once a week. It means that you hunt all your stamina, regularly, and level up fast.

Leveling goals:
1-100: 15 levels per week
101-200: 10 levels per week
200+: 5 levels per week

We'll give you the tools in form of hunting gear, massive guild bonuses, and buffs... you do the job and stay active ;-) Cheers!

The Rules

Here's are the "rules" you will be bound to when you join:

  1. NO cheating, NO begging, NO idiots
  2. Have fun
  3. Don't store crap in the guild store (read: something you can buy for gold, not FSP)
  4. Act friendly (at least towards your guild mates and allies, which also means do NOT attack them)
  5. We are all adults and we are from backwoods. We have no table manners, we drink and swear a lot. So don't take it personally if you see an f-word or two in the guild chat
  6. Get your status changed to "Out of the Woods" if you are taking a long vacation
  7. If you need gold, gear, buffs or anything just ask (If you are asking for 100k you'd better have a some kind of explanation :-) )
  8. Must like beer (or alcohol in general) ...or at least have an unhealthy affection for trees
  9. Do not recall Guild Tagged Gear that is worn by a Guild Member (shows in Guild Store Report as Bold Blue). Exceptions to this rule are Keepers, Keep Master and biini
  10. If you borrowed something from someone's backpack for hunting, please return it after you have finished! For details see the "Gear" section
  11. Do not capture any relics other than Temple of the Gods without first clearing it with biini.
  12. Some may think it is not that important, but leveling is STRONGLY SUGGESTED. biini says "It doesn't mean that you hunt 200 stamina once a week. It means that you hunt all your stamina, regularly, and level up fast. 10 levels in a six months is not active. 10 levels in a month also isn't active. 10 levels in a week is good, but 15 levels in a week is better."
  13. If you hire a Mercenary occasionally, you are expected to pay at least 50% of the cost. If you hire regularly, you are expected to pay all of the cost (deposit or send to biini with an explanation) - sharing mercenaries makes sense too.

Current Buildings

  • Battle Totem Level 18
    • Provide +36 attack to guild members (3% per level)

  • Health Shrine Level 18
    • Provides +90 HP for you (5% per level)

  • Armory Level 18
    • Provides +36 arm and +36 def (2% each per level)

  • Endurance Shrine Level 3
    • Provides +15 stamina GAIN per hour for you (5 per level) so you gain 360 stamina per day more than normally

  • Thieves Guild Level 2
    • Provides 40% thievery enhancement (20% per level)

  • Weaponsmith Level 17
    • Gives you 51 more damage (3% per level)

  • Temple Level 5
    • Provides 50% increase in Holy enhancement (10% per level)

  • Shrine of Pain Level 5
    • Enhances critical hit chance by 25% (5% per level)

  • Tranquil Retreat Level 10
    • Provides 200 more MAX stamina for you.(20 per level)

  • Destructive Shrine Level 6
    • Increases the Breaker enhancement by 60% (10% per level)

  • Pentagram Level 6
    • Increases Banishment enhancement by 30% (5% per level)

  • Protection Shrine Level 7
    • Increases Protection enhancement by 70% (10% per level)

  • Blade Master Level 6
    • Increases Piercing strike by 60% (10% per level)

  • Bandit Camp Level 5
    • Increases Master Thievery enhancement by 25% (5% per level)

  • Awareness Training Level 5
    • Increases Protect Gold enhancement by 25% (5% per level)

  • Training Room Level 10
    • Increases Dodge enhancement by 50% (5% per level)

  • Crippling Shrine Level 18
    • Increases Disarm enhancement by 36% (2% per level)

  • Blacksmith Level 5
    • Reduces repair costs by 50% (10% per level)

  • Sustain Shrine Level 5
    • Increases the duration of the buffs by 25% (5% per level)

  • Tavern Level 1
    • Allows guild to see the time until next available mercenary is available.

  • Crafter's Workshop Level 5
    • Increases your crafting skills by 100% (20% per level)

  • Military Advisor Level 1
    • Shows the stats of your group

  • Fury Shrine Level 5
    • Increases your buff levels by 25 (5 per level)

  • Guild Registrar Level 3
    • Allows you to view and recall guild-locked items

  • Preemptive Temple Level 15
    • Increases First Strike by 30% (2% per level)

  • Combat Pit Level 25
    • Increases Duelist enhancement by 25% (1% per level)

  • Inventors Laboratory Level 9
    • Increases Master Inventory enhancement by 45% (5% per level)

News

11.3.2009
We are still ranked 17th in the Top 250 Guilds. WE ARE AWESOME!

9.3.2009
Walker guild merges with Backwoods. Welcome!

28.1.2009
Magundy killed Malphas. And there was much rejoicing... by Magundy.

12.9.2008
We pass Cincinnati Bengals and rise to TOP25! ...and still rising. :)

4.8.2008
We pass Glorious Monty Python and rise to TOP30 again! Hopefully to stay this time :) Cheers!

17.7.2008
Lots of things, lazy news reporter ;) Aralle has risen to top250 and biini is back at top300. We have all the buildings, not maxed though. Woodman has been selected to hold shared guild hunting sets and Mags, Donalde and DeFalco has been chosen to keep track on guild items.

6.6.2008
We've risen to TOP40! :)
Mighty AugusBeef is finally in TOP250! Congrats!

5.12.2008
AddWin has respectively first obtained common rank of Tree Shepherd! Backwoods congratulates!

25.4.2008
Backwoods 1-year birthday (give or take couple of weeks)! To celebrate this we have maxed out our member count! So lots of free space for active Backwooders-to-come!

Skills are moved to this site to ease maintaining. Please fill your own line, or ask a guild mate for help :)

The deleveling party against Northern Alliance went perfectly. -10 levels as expected. Hope they learned their lesson. A big thanks to our new ally WG Stampers for help.

We have just formed an alliance with WG Stampers! We are working on an official communications channel. Any ideas are welcome.

Gear

We have some useful equipment to help our players, including fully-forged items and some nice Legendary/SE/unique sets. These are of course free for guild members to use. The guild had over 1000 items at last count. Trunk Keepers are in charge of gear, so you need help with gear - ask a Trunk Keeper! If they are not available, ask in the guild chat.

Gear is in four categories: "Assigned" gear (long term use) "hunting" gear, "stamina" gear, "arena" gear (all short-term use.)

Assigned gear: If you would like to use gear long-term, please ask a trunk keeper for help. They will get you equipped with some good gear, but maybe not fully forged. You will be able to wear this gear until you are ready to upgrade as long as you are an active member of the guild.

Stamina gear: Use this gear to increase max stamina ONLY for the stamina tick which would cause overflow. Do NOT just hang onto this gear. Return to Comosicus immediately after your tick so that others can use it. You will keep the additional stamina until the next tick (unless you spend it first, of course.)

Arena Gear: Guild has now complete Leikmar set for the PvP arena, and it is only for arena use. Set is located in either DeFalco's or donalde's BP. Use it only to join tournaments. DO NOT wear it as defensive gear, nor should you use it for hunting. Failing to return it will cause it be recalled immediately, hunting or not.

Hunting gear: Prime, fully-forged gear and sets (generally Perfect) for your short-term use WHILE HUNTING ONLY. REMEMBER TO REPAIR YOUR GEAR BEFORE SENDING IT BACK.

Hunting gear is located in Woodman12's backpack. Please feel free to recall and use them FOR HUNTING. Please remember to RETURN them INSTANTLY after you are done with your hunt. Failing to do so will cause instant recalling of the items, leaving you (partly) naked and open for an easy attack. It is also very unkind to leave your hunting gear damaged when you return it. Then the next person has to pay to use the gear. If you recall gear for another Guildmate, please make sure they know to return hunting and outgrown gear to woodman12.

  • HUNTING GEAR:
    • 1 Argus set (Damage, some Attack & Armor)
    • 3 Banshee sets (Armor, Damage & Attack)
    • 1 Crushing Fist set (Damage, some Attack)
    • 4 Cu Sith sets (Attack & Damage)
    • 5 Cursed Samurai sets (Damage, some Armor & Attack)
    • 1 Dark Ethal set + 1 Shield (Damage, Armor, Attack)
    • 4 runes of Decay (Damage)
    • 1 Deep Set (Armor, Damage, Attack)
    • 1 Doth Blade set (Damage, some Defense)
    • 2 Drake Ring (Defense)
    • 1 Drake Armor (Defense, Damage)
    • 2 Destroyer Set (Damage, some Attack)
    • 1 Ethereal Demon sword (Damage)
    • 2 Ferals gauntlets (Damage, some Attack)
    • 1 Fire Burnished Set(Damage,Armor, some Attack)
    • 3 Fire Glaive (Damage, some Attack)
    • 4 Flaming Baron sets (Damage, some Attack & Armor)
    • 1 Full Moon Wolf Pelt (Attack, Damage, Armor)
    • 2 Glowing Diamond of Kozyu (Damage, some Armor & Attack)
    • 2 Golden Panther Armor (Damage, Attack)
    • 2 Great ring of Fellan (Defense)
    • 1 Great Santork Claws (Damage, some Attack)
    • 1 Greater boots of Grendal (Defense)
    • 2 Greshas rune (Damage, some Attack)
    • 3 boots of Hellmoor (Damage, some Attack)
    • 3 Hunter sets (Damage, some Armor and Attack)
    • 3 Iron Ring of Fenaz (Damage)
    • 2 Inferno Hammer
    • 2 Jahd Rings (Damage, Attack, some Armor)
    • 1 Amulet of Laugeh (Damage, some attack)
    • 4 Lesser Santork Claws Perfect (Damage, some Attack)
    • 3 Lezhal set (Damage, some Attack and Armor)
    • 3 Lord Valks set (Attack, Damage)
    • 2 Mancrusha sets +1 Armor +1 Amulet (Armor, Damage, some Attack)
    • 1 Marpolo set + 2 Armor (Attack, Damage)
    • 2 Boots of Pelacroz (Damage, some Attack)
    • 1 Pharaoh Set (Damage, defence, attack)
    • 3 helmet of Phoal (Attack, Damage)
    • 2 Boots of Queal (Damage, Armor, some Attack)
    • 2 Ragnok sets (Damage, Armor, some Attack)
    • 2 boots of Renzelm (Defense, some Armor and Attack)
    • 3 Rusted helm (Attack, Damage)
    • 3 Sabercat Armor (Attack, Damage)
    • 1 Sabertooth Set (Damage, Attack, some HP)
    • 1 Samaels set + 2 Rings (Damage, some Attack and Armor)
    • 1 Santork set, +1 Claws +1 Hat (Damage, Armor, Attack)
    • 1 Semerkhet set (Damage, some Defense & Attack)
    • 2 armor of Shortal (Attack, Damage)
    • 2 amulets of Sidel (Damage)
    • 3 Sphynx helmet (Attack, Damage)
    • 3 Steep Nojor sets (Damage, Armor, some Defense and Attack)
    • 3 Tarbidas Spider sets (Armor, Damage, some Attack)
    • 7 Thono Sets +2 Shields and +2 Armor
    • 4 Boots of Umah (Damage, some Armor and Attack)
    • 1 sword of Ursa (Damage)
    • 2 Vexus sets (Damage, some Defense and Attack)
    • 2 Witches Catseye Shields (Damage, some Attack and Defense) 5 non-hunting Excellent
    • 1 Writhing Ward shield
    • 1 Xenix Set + 1 additional helmet (Defense, Damage, some Attack)
    • 1 Zegh set (Damage, Armor, Attack)

Keeper titles:Keep Master of Hollow Trunks, Keeper of the Hollow Trunks, Nymph of the Hollow Trunks

If you think we have to get more of some items, please contact biini or one of the trunk keepers. Also note that we still have a TON of other unique/legendary items laying around, so please try to make use of them. Once you've located an item you need, please contact the person who's backpack it is in and ask if you can wear it. If you don't get a reply, please return the item in question after you've finished hunting. Cheers!

One Hit Guide

Most levels can be one-hit, with an occasional mob skip (such as the desvictus horror) - but above 185, you generally will need to have a kamikaze setup and start using potions like Berserk 200/300, CA72/75/80. Having 3-4K max stamina helps, as you can hunt more efficiently (only buying a Berserk potion every other day instead of every day)

At level 135 you will have to start changing gear to hunt instead of just wearing the same gear all the time for resting/defensive use and for hunting. In the 140s you will have to start doing a bit of advance research on what you will be fighting. As you progress in levels, this becomes more and more important. Precise gear changeouts will let you level much faster than just pounding on ahead.

One Hitting Lvls 120+

Mancrusha set + Deep set + Rune of Decay

One Hitting Lvls 135+

Pull a Flaming Baron set for hunting (it is all in the set bonus - individual pieces are worthless) and look at hunting with Baron set + Mancrusha set + Rune of Decay. Gloves may be either Deep or Lesser Santork, depending on the armor or damage desired.

One Hitting Lvls 140+
Flaming Baron set + mancrusha amulet, jahd ring, umah boots, Lesser Santork Claws, Rune of Decay and full moon wolf pelt. Avoid the plague victims (unless you get HF) and avoid the Desvictus Horrors. You may want to purchase a Berserk 200 (dragon's blood) potion for a bit of extra damage.

One Hitting Lvls 150+
Many levels from 150 to 185 can be one-hit safely. Cu Sith set + Vexus set + Boots of Renzelm + Drake Ring. Later, you will switch to Greater boots of Grendal and the Great ring of Fellan. (onehit safely, kamikaze not required.) Cu Sith + Vexus sets give a LOT of damage and some defense. With additional defense items, you can continue to onehit safely for most levels.

One Hitting Lvls 180+
Cursed Samurai set + Cu Sith Set + Banshee armor. Banshee offers some nice armor to avoid going kamikaze, and depending on what you are fighting you adjust the armor and damage by choosing boots between Pelacroz, Banshee and Void. Occasionally you may also want a Berserk 200 potion.

One Hitting Lvls 186-187
These levels require a max damage approach to one hit (often called a kamikaze or suicide setup) based around the Cursed Samurai set, Ferals gauntlets, Marpolo armor, Amulet of Sidel, Cu Sith shield, Greshas rune and Boots of pelacroz. HOWEVER, you MUST also have pricey damage buffs/potions such as Berserk 200 or 300, plus Counter Attack (CA) 50 or 72. Without the extra damage from the buffs you will die a lot. Yes, you will likely need to start doing math - or stop one-hitting. You should probably be using a Doubler450 potion or better, depending on your max stamina.

One Hitting Lvls 188+ No simple formula here - you will need to be using Ber 300, CA of some level and other damage buffs. YOu will continue to base around Cursed Samurai set through 199. At 193, start using the Catseye Shield for more damage.


One Hitting Lvls 200+ Next gear shift: Inferno hammer! Always use the Inferno hammer. Usually you will use the Lezhal set and the Catseye shield. Have a look at Tarbidas pieces to complement.

In order to one-hit in level 200+ following method can be applied: [(Ma +Mhp)*(1/1.18)] -[LvlDMG * (1/0.6)]

  1. When entering a new realm check FSG for monsters max armor and add that to monsters max hit points. This it the figure which is needed for damage after buffs.
  2. Multiply that figure by 1/1.18 to get needed damage.
  3. So now we have the amount of needed damage before CA72 (CA72 adds 18% Damage). Then subtract that figure by [level up damage points * (1 / 0.6)] (Berserk 300)
  4. Now we have the figure telling us the desired damage. If you are wearing high damage armor, EA effect can be also calculated. (example: 75 damage (using EA140) for armor giving 541 damage)
  5. Then check guild's gear, and only look for the highest possible damage for your level, no matter of the other stats. If one can get damage near calculated figure or over it, one-hitting is possible. If you are near that number, also calculate/estimate damage given by death dealer, ew140, fury, etc.
  6. The next step is to check needed attack. The needed attack = [monsters attack * 0.6]
  7. If both attack and damage show positive figure, one-hitting is possible. Just go killing. Banking is STRONGLY SUGGESTED as well as defensive buffs (Imp or LD + FS + Deflect + Abs). Results are also better with DBL 500 or 750 potion.
  • If needed damage if less after offensive buffs, then one-hitting isn't possible. It is better to two-hit and use wither. If attacks seems low, calculate keen edge bonuses.


One Hitting Lvls 225+ Inferno hammer + Hunter set + Glowing Diamond + Catseye shield. Perhaps some Tarbidas.

One Hitting Lvls 235+ Inferno hammer + Steep Nojor set.

One Hitting Lvls 245+ You may be able to occasionally base around Inferno Hammer + Xenix set instead of Steep to have a survivable setup. Otherwise, stick with Inferno Hammer + Steep Nojor set + Xenix helm

One Hitting Lvls 280+ Finally time to retire the Inferno hammer. Base around the Destroyer set.

Current Ranks

  • Basic Ranks
    • XXX Guild Founder
    • 200,000,000 Master Distiller
    • 150,000,000 Distiller
    • 100,000,000 Distiller Trainee
    • 50,000,000 Wood Spirit
    • 25,000,000 Tree Shepherd
    • 17,500,000 Tree Elder
    • 10,000,000 Everwood
    • 5,000,000 Legendary Wood
    • 2,500,000 A nice looking and not too expensive shrubbery
    • 1,000,000 Princess
    • 1,000,000 Prince [lowest rank which can recall tagged gear]
    • 375,000 Duchess
    • 375,000 Duke
    • 75,000 Knight
    • 15,000 Reeve
    • 3,000 Armourbearer (removing rank. Carry your own damn armor.)
    • 600 Stable Boy (rank no longer exists. Stables burned. Distillery built.)
    • 0 [Unranked]


  • Unique ranks
    • Wood Nymph
    • The Tree of Knowledge of Good and Evil
    • Old Man Willow
    • Guardian of Sacred Trees
    • Tree Nymph
    • Driftwood
    • Warlock
    • Wiki Board Carver
    • Woody Allen



  • Special ranks
    • Money Tree (super donator)
    • Keeper of the Hollow Trunks (Guild Store Managers)
    • Out of the Woods (on vacation)
    • Deadwood (Retired with honour)
    • Loose Branch (will be removed if we need more space)


  • Removed Ranks
    • Stable Boy Required 600 Contrib XP


The ranks are guidelines, some get their ranks sooner, some later, but everyone will get them. Generous donations and extraordinary game performance will be rewarded. Now go slay some creatures! :-)

Oh, forgot to mention, that if you buy yourself in with 20FSP you wont be kicked out unless you do something extraordinary stupid, like go inactive :-)

Buffs

How do I pick what buffs to get? How much in each?

Almost always, you will want to put the absolute max number of skill points in each buff you get. Higher skill level generally means a higher level of usefulness.

Exceptions: Doubler at 50-99 points is x2, Doubler at 100-149 is x3 and Doubler at 150+ is x4. NOTE: the guild's Fury Shrine gives you +25 skill points to any skill where you already have at least 1 assigned. If you want Doubler x4, you will put 125 skill points in Doubler. With the Fury Shrine, you will be casting at a level of 150 to give Doubler x4. Summon Shield Imp is similar. No reason to put in more points than you have to. Counter Attack (CA) is another interesting one - 'ideal' (most effective for the extra stamina cost) are at 36 and 72 for the level 500 Doubler potion, and 25, 50 and 75 for the level 750 Doubler potion. For example, when using Doubler 500, CA1 to CA36 all cost you the same extra stamina per attack. Might as well use CA36.

Since you should put all of your level-up points in Damage, buffs that affect a "base" stat other than damage are completely useless ("base" means without gear, buffs, guild or relic bonuses - the points you see on your level-up page) Some useless buffs are: Rage, Great Vigor, Fortify, Evade, Aura of Protection and Rock Skin. However, sometimes you have to put 10 or 15 points in a useless skill to be allowed to buy a useful skill. For example, to buy Fury, you must have 10 points in Rage.

Others have limited utility: Absorb is only useful if you have an armor setup with just barely not enough armor and is the only semi-safe setup to one-hit, not a defense setup or kamikaze. Deep Pockets and Defiance are only useful if you get killed by creatures a lot (and if you have the right gear and buffs, you should NOT be getting killed a lot!) Ignite looks really cool - until you realize that it only works for the second+ time you hit the same creature, AND it only works half as often as the similar level 25 buff Bloodthirst (which starts on the FIRST hit!) Holy Flame is very powerful - but only against undead.

Others are useful, but are duplicated (sometimes better!) by potions, sometimes in 2 or 3 versions at different costs. These include Berserk, Force Shield, Four Leaf, Dark Curse, Constitution, Doubler, Nightmare Visage, SE Slayer, Find Item, Animal Magnetism, Unbreakable. Expensive duplicated potions include Berserk, Wither, Lib, Enchant Weapon, Find Item, Enchant Armor, Summon Shield Imp.

Some of the buffs duplicated by potions are still very useful because the potions are weaker and/or are very expensive, including Librarian, Wither, Death Dealer and especially Summon Shield Imp

Excellent, non-duplicated buffs include AL, TH, MER, Shockwave, Blood Thirst, Quest Finder, Last Ditch, Conserve, Brewing Master, Counter Attack, Spectral Knight, Keen Edge, Extend

Some have very impressive effects, but only activate rarely: Assist, Shatter Armor, Death Wish

When do I ask a guildmate for buffs?

Other guildmates are burning their own stamina to help you, so please only ask for buffs when you can take full advantage of them. Be polite, and don't get grumpy if there's not someone available at the exact time you want buffs.

Get ready to hunt (put on hunting gear, set aside time to hunt) before asking for buffs. Be specific about the buffs you need. If you are able to one-shot mobs, don't ask for Berserk, Fury, SK, SA, Wither and such as it is a complete waste of stamina.

Then, send a polite message stating what you need and giving your status. "Ready to hunt full (1500) stamina. Please buff me with AL and Doubler. Will buff myself with TH and Lib" After being buffed, send a thank you message.

On the flip side, once you have buffs you should be ready to help other guildmates by buffing them as well. Many of the higher level players have reset their skills and do not have AL, Lib, TH, MER, Bloodthirst and such.

Stamina to be played: Buffs:
Max stamina, or alternately:

600: AL+TH+LIB+MER, Doubler*
1000: AM, Conserve, Wither**
1500: Unbreakable***
2000: Deathwish**, Spectral Knight****, possibly Assist** - if you are not one-hitting.
5000+: Doesn't really matter, just ask for anything you can get ;-)

This is a general guideline - individual players may set their own minimums.

Quest Finder is a bit of a special case - it improves quest item drops, but you still may need to make 50-100 kills for a quest item drop (instead of 200-400 kills) Find item is similar - ask for it when you need a specific item drop, such as from an elite with good drops.

(*) = Disable doubler after you are down to 79 or 59 stamina, so you can use your remaining stamina while still buffed.
(**) = If two-hitting
(***) = If your Master Blacksmith enhancement is below 75%
(****) = If you are two-hitting and your damage is higher than [monster's_armor * 0.25]+[monster_hp]


Times (and locations) shown after buffs tells best time to contact for buffs.
IF YOU ADD YOUR INFO PLEASE PUT IN YOUR SKILLS BEFORE GUILD BONUS

Conversion Table
Your Level Before Bonus After Bonus
1-50 100 125
51-100 105 130
101-150 110 135
151-200 115 140
201-250 120 145
251-300 125 150
301-350 130 155
351-400 135 160
401-450 140 165
451-500 145 170
501-550 150 175


Arconwill: RG(115) AL(115) FI(115) QF(115) TH(115) DC(105) LD(115)

AddWin: AL(125) TH(125) LIB(125) Rage(125) Fury(125) Beserk(125) DC(125) AM(125) LD(125), WHI(125), DBL(125),CVE(125)

Amicuspubl: FI(115) AL(115) TH(115) LIB(115) MER(115) AoP(115)


AugusBeef: DC(145) WTH(145) SA(145) DW (145) SK (145) KE(145) EA(145) CA(47) MER(145) LD(145) DB(145) AM(145) CVE(145) BM(145) [USA, TX: Varies depending on Work and Family. (also Money =)]

Aralle: AL(150) LIB(145) MER(150) DC(150) WTH(150) AM(150) DB(125) SA(150) CVE(150) DW(150 SK(505) Shockwave(150) Absorb(150) Constitution(150) AS(100-building) DD(120-buiding) QF-at very low level(25) CA-at very high level!(145) [NZ: random times/varies due shift-work]

biini: IMP[6HP] CON(140) DW(140) SA(140) UB(140) CA(72) LD(140) SK(140) TH(140) AL(140) AM(140) BM(140) CVE(140) KE(140) MER(140) Fury(140) [FIN]

Bocai: AL(110) LIB(110) MER(110) Fury(110) Berserk(110) EW(110) DC(80)

Caladina: FUR(120) BER(120) EW(120) HF(120) DC(120) SW(120) FI(120) AM(120) DBL(120) EMP(90) [North West, UK]

caoilinn: AL(130) LIB(130) MER(130) TH(130) Berserk(130) DC(130) FI(130) AM(130) CVE(130) WTH(130) [USA, WI]

cds2108: FI(115) AL(115) TH(115) Lib(115) MER(115) LD(115)

Chassan: AL(120) LD(120) DC(120) SW(120) Fury(120) Dbl x4

clemsue: FI(110) TH(110) AL(110) Lib(110) Mer(110)

Comosicus: LIB(125) MER(125) FI(125) Berserk(125) DC(125) DB (125) WTH (125) CVE (125)

DeFalco - Rat of Backwoods: TH(125) AL(125) LIB(125) MER(125) DBL(125) SW(125) AM(120) WIT(125) CON(125) 4LF(125) [DK, CPH]

donalde: TH(130) AL(130) Lib(130) MER(130) AM(130) SW(130) W(130) EA(130) Assist(130) CVE(130) DW(130) [FIN about same online times as biini, but a bit irregular]

DSHo: Fury(125) EW(125) Rage(115) Berserk(125) DC(125) SW(125) WTH(125) HF(125) [Malaysia +8 GMT]

EliteFlare: AL(110) FI(110) MER(110) LIB(110) ABS(110) GV(110 [Canada, BC +8 GMT]

Ellino: TH(110) Beserk(105) AL(110) LIB(110) MER(110) [USA,OR]

Freedalot:Fury(110) BER(110) RS(110) AL(110) LIB(110)

GrimG: TH(130) AL(130) DEF(130) LIB(130) MER(130) LD(130) AM(130) DB(125) CVE(130) BM(130) 4L(130) EX(130)

Hazyd - Wiki Gnome: AL(130) TH(130) LIB(130) MER(130) LD(130) DBL(130) AM (130) UNB(130) CVE(130) WTH(130) BM(130)[USA, MN]

HeroCastle: FI(125) TH(125) AL(125) MER(125) LD(125) AM(125) EMP(125) CVE(125) BM(125) WTH(125)

hzyeap: UNB(120) SW(120)

jriihija: AL(130) Fury(130) Berserk(130) EW(125) HF(125) EA(125) FI(125) DC(130) DBL(125) WTH(130) CVE(125) Constitution(115)

kaptainjak: TH(120) AL(120) LIB(120) MER(120) LD(120) DC(120) BER(120) FS(120) [vary but usually on 0200 server time]

khursh: HF(115) FI(115) AL(115) LIB(115) MER(115) [GMT+4 timezone]

Laserroot: FI(120) AL(125) LIB(125) Bes(125) MER (125) DBLx3 (120) FS (125) AM (125) BM (125) LD (115) [MN,USA]

lawsh: TH(120) AL(120) LIB(120) MER(120) Berserk(120) DC(120) LD(120) AM(120) CVE(125) BM(125) [GMT+8 timezone, server time is roughly 00:00-10:00]

libwurm: QF(115) TH(115) MER(115) Fury(115) BER(115) LD(115)[GMT -4 Ontario,Canada]

Magundy: AM(140) CVE(140) SA(140) BM(140) DW(140) CA(50) SK(140) IMP(140) KE(140) AL(140) Fury(140) [USA, SD ~12:00-20:00 @work - evenings and weekends are very rare]

Mantana Rage(115) Fury(115) Berserk(115) DC(115) EA(115) Absorb(115) LD(115)

Micce78: AL(110) TH(110) LIB(110) EW(110) HF(110) [FIN]

Michael316: Rage(115) Fury(115) Berserk(115) DC(115) AL(115) LIB(115)

MyHope: Rage(110) Fury(110) AL(110) TH(110) Lib(110)[Calgary, Alberta Canada]

paolo215: AL(120) TH(120) LIB(120) MER(120) FI(120) QF(120) DEF (120) FS (120)

partybabex: FI(110) TH(110) AL(110) LIB(110), MER(110) [Latvia]

PegUni: Stun (140) FI(140) QF(140) DP(140) AL(140) AoP(140) Assist(140) Defiance(135) BM(135) DW(140) Extend(140) IMP(140) Extract(140) Invent(140)[USA,CA]

plotholes: TH(110) MER(110) FI(110) QF(110)

poopman14: RAGE(110) STUN(110) TH(110) AL(110) LIB(110) MER(110)

Reedster: AL(120) TH(120) LIB(120) MER(120) DBL(120) AM(120) [FIN: 20-03]

RustyRaidr: EW(105) TH(105) AL(105) LIB(105) MER(105) (USA, Texas, Austin)

shonny: EA(115) LIB(115) MER(115) FI(115) AL(115) TH(115) DEF(100)

SilverPaw: EW(130) EA(130) FS(130) LD(130) SW(130) UB(130) DC(130) TH(130) Absorb(130) Empower(130) [USA, CA]

styv: AD (140) LIB(140) MER(140) DC(140) [PIL/MLA]

Syndemus: AL(140) Lib(140) AM(140) CVE(140) DBL(125) BM(140) 4L(140) UB(140) WTH(140) SA(140) DW(140) KE(140) SK(140) [MN, USA]

taarna:TH(130) AL(130) Lib(130) LD(130) EA(130) EW(130) AM(130) Doubler(125) CST(130) WTH(130) CVE(130) AST(100) 4L(100) [USA]

Thorsark:QF(75) AL(130) SW(130) LD(130) MER(130) BM(130) Fury(130)

toppest: Adept Learner (120) Librarian (120) Treasure Hunter (120) Merchant (120) Enchant Weapon (120) Absorb (120) Enchanted Armor (120) Force Shield (120) doubler (120) NO longer in Guild, but just ask nice :)

woodman12: Berserk(135) WTH(135) SA(135) DC(135) AL(135) TH(135) LIB(135) MER(135) DBL(135) AM(135) CVE(135) BM(135)[USA,GA]



*Fury Shrine adds +25 points to all skills. These are free for Backwoods.

ABS=Absorb, AL=Adept Learner, AM=Animal Magnetism, BER=Berserk, BM=Brewing Master, BT=Blood Thirst, CVE=Conserve, DB=Doubler, DC=Dark Curse, DCT=Deflect, DEF=Defiance, DW=Death Wish, EA=Enchanted Armor, EW=Enchant Weapon, FS=Force Shield, HF=Holy Flame, LD=Last Ditch, LIB=Librarian, MER=Merchant, QF=Quest Finder, RS=Rock Skin, SA=Shatter Armor, SH=Shockwave, TH=Treasure Hunter, UB=Unbreakable, WTH=Wither

Paths to the Relic

In case anyone didn't know we are trying to hold the relic known as Temple of the Gods or (TotG). This relic has A LOT of good bonuses:

  • +10 Attack
  • +5 Defense
  • +10 Armor
  • +5 HP
  • +5 Damage
  • +50 Stamina
  • +1 Stamina Gain
  • +5 Nullify
  • +20 Protect Gold
  • +25 Dodge
  • +15 Master Blacksmith


Mainly +50 max stamina and +1 stamina gain. This is huge for the players (24 more stamina/day) adds up when you think about the whole guild (125 or so players). 125 * 24= 3000 more stamina played for the guilds contributed XP. The longer we hold the relic, the higher level our guild becomes. We all benefit. So please go and defend the relic :) PLEASE DO NOT CAPTURE ANY OTHER RELICS!! IT COMPLETELY REMOVES OUR 50% DEFENSE BONUS on TotG!!

You just need 170 Stamina to get there. For someone that does not have high max stamina, do a bit of long range planning. For Example, hunt and the wait for 170 stamina with gain recall to Krul and walk to TotG. Before hunting, Instant Portal back to Krul Island then use Varas Dungeon Portal to go to your hunting grounds, and finish regeneration to Max Stamina.


THE WAYS TO GO ARE AS FOLLOWS:
  • Eldgar swaps -> Eldora north -> Eldora south -> Eldora east (TotG) (68 moves)
  • Azlore plains -> Kijanamo north -> Eldora south -> Eldora east (TotG) (61 Moves)
  • Krull -> Mountain Path -> Temple of the Ways (another way to a portal - See directions below)


Remember: To leave TotG you can Instant Portal back to Krul Island. It takes 64 stamina to walk to Varas Portal after recall from TotG

To get to Portal via Mountian Path: Take instant portal to Krull Island. Then select Misty Mountains on Krull Island map. On Misty Mountains (Mountain Path) walk SE, until you come to Cathedral of the Ways(8,16). Cathedrals southern-most point has entrance to inside Cathedral(6,2). Once inside, walk directly north. You come to a portal. Take portal to Azlore Plains. On Azlore Plains, go to Kijanamo Wild. Once there, walk SW, to stairs to Eldora Plains South(8,13). On Eldora plains south, walk to SE to Eldora Plains East stairs(12,13). Once in Eldora Plains East the relic Temple of the Gods is in middle of map(7,9).

Useful Links


Buffer listings - This site is a list of users that sell buffs.

How to get there - Color flow charts showing how to get to where you want to go.

Fallen Sword Guide - Extremely useful site for Fallenword. Maps, creature stats, quest info, etc.

Where to hunt at your level.

Alternate list of places to hunt at your level.

Experience Gain Calculator - To determine value of XP Gain Upgrade.

Attack & Damage Calculator - Simple tool to use to calculate if you can kill a mob.

Stat Determinator - More advanced tool to use to calculate if you can kill a mob.

Best Items for current level - Use this tool to find single items by a specific stat to compliment your sets.

Stamina Calculator - This tool calculates when your stamina will be full

Inventing guide - Shows what you need and where to find it for potion and item creation


Local SE Hunters

These are the SE hunters of the Backwoods. Please let them take the SE for the greater good of the guild. Click on their name to pull up their character page.

Allies

Weenies
WG Stampers


Last updated by:

Leveling Q&A

In-game, Backwoods is primarily a leveling focused guild.

Okay, what does that mean?

  • It means that you should gain levels efficiently. If you want to join the guild, we will look and see if you have leveled at a reasonable rate. A "Reasonable" target is level 50 within your first month, level 100 within two months and level 150 within 3 months. If you want to be impressive, you should be leveling faster than "Reasonable." Once you are in the guild, we expect continued leveling - though we know it will slow somewhat.
  • You can do other things too (SE hunt, Arena, et cetera) - but please keep leveling.

How do I level quickly?

  • Learn how the game works. Your first goal is to always spend stamina wisely.
    • When you attack a monster, you should kill it in one hit, at least til level 185.
    • Wait to go hunting until you have maximum (or almost max) stamina.
    • Wear at least one whole gear set (such as Plague, or Deep.) You get a 20% XP bonus called "Elite Hunter"
    • Get buffed (or buff yourself) when you are about to go hunting: Adept Learner and Librarian both give an XP bonus, varying by level.
    • Doubler is nice, but is not critical at the lower levels and lower amounts of stamina. It just saves walking and finding mobs.
    • Always hunt all of your stamina after getting buffed. If you have less than 2K stamina (and/or are less than level 186) and hunt with Doubler, turn it off at the end of your hunt and keep killing mobs until you are down below 20 stamina.
    • Repair! Repair! Repair! Keep your gear in tip-top shape. Gear loses stats if you do not repair frequently.
    • If you have several thousand max stamina, you probably want to consider Doubler450, 500 or 750.

Won't I level faster with Berserk and Fury and Death Dealer and Extend and HF and EVERY OTHER BUFF YOU CAN CAST ON ME?

  • Well, are you one-hitting without them?

Yes....

  • Then you don't need them and buffing you with them will slow someone else's leveling, or prevent them from casting useful buffs on someone else. Don't be greedy, don't be an idiot. Only ask for what you really need.

Where do I put my level-up points?

  • Damage.

Okay, but I put 100 in damage already. What should I put them in next?

  • Damage.

Is that all you can say? Isn't there another option?

  • Damage.
  • Okay, maybe - if you really like doing lots of math on your own with no further advice on good gear from anyone here and using obscure buffs there is a tiny minority theory that you can do sort-of okay putting all points in Defense. Nobody in Backwoods is following this theory.
  • Nevermind. Just put it all in Damage. Really.

So, what's this whole Attack, Defense, Armor, Damage thing anyway?

  • Excellent question! When you attack a mob, your stats are compared, the game rolls some random numbers and determines whether you hit the mob, whether you kill it, whether it hits you back and whether it kills you (and repeats as needed for multiple rounds.) If you have an attack about the same as the mob's defense, you will hit about half the time and miss about half the time.
  • To reliably hit a mob ~98% of the time, you need to have an Attack more than 10% higher than the mob's Defense. So, if it has a Defense of 200, you need an attack of more than 220.
  • To reliably kill a mob with that hit, you need to have Damage higher than the mob's Armor + HP (enough damage to punch through the Armor and take away all the HP.)

Okay, so I'll still miss sometimes. How can I avoid getting killed back?

  • Defense works similarly the other way too - if you want to avoid getting hit back, you need a Defense at least 10% higher than the mob's Attack.
  • If you don't have enough Defense to avoid getting hit, you need to have more Armor (or less attractively, Armor + HP) than the mob's Damage.

I really don't pay attention to stats - I just get the best sets and I one-hit everything and they can't hit me back. Why should I care?

  • Things get tougher as you get higher level. First elites can't be one-hit, then Champions, then regular mobs. The first teeny, tiny test is the Mushcaria Beast at level 111. You can just kill other things instead - unless you need to kill the Lenzwer Pale Stag for that quest. 145+ things start getting tough again until you get access to the level 150 gear.
  • You should get into the habit of preparing gear setups before hunting around level 185, and expect to change out gear frequently.
  • You can't one-hit the level 149 Desvictus Horror without truly stupid amounts of potions and buffs. The easy, cheap solution is to keep killing the Emerald Tree Viper at 148, then take the portal.
  • At level 186, the difficulty of one-hitting goes up exponentially and requires a combination of pre-planning, potions, high-end buffs and changing gear almost every mob. 2-hitting is a reasonable alternative, particularly if you have less than 3K or 4K max stamina.
  • You may want to kill Champions or Elites

Champions? I just make a group. It's easy.

  • Easy, and you usually waste a crapload of your stamina and the guild's stamina. Plus, you have to wait for enough people to join your group.
  • Hunting champions after level 140 becomes increasingly difficult.
  • you should focus on building multihit setups to kill champions after 140.

Huh?

  • When you make a group, it costs you 20 stamina and it costs each guildmate who joins 5 stamina (that's the same as buffing with Doubler.) If you get a full group of 18, you are spending 105 stamina on a single kill. 20 for you, and 85 from guildmates. We could cast a lot of leveling buffs or get a lot of XP and gold from killing regular mobs for that much stamina.

That's a lot of stamina! Okay, what do I do instead?

  • See if you can 2-hit (or 5-hit, or 10-hit) the Champion instead. (turn off Doubler, by the way.) Put together a high-defense or high-armor setup so that the Champion can't hurt you, and have enough damage to punch through his armor and take some of his HP each hit.
  • Make sure there is a reason to kill the Champion or Elite. Do you need to kill him to complete a quest? Is the item drop really valuable? BTW - 'really valuable' is measured in FSP, not gold.
  • If there is a good item drop, be sure to use a Find Item potion. FI250 is cheap in the AH, and FI800 isn't terribly expensive.
  • When hunting elites for drop, use high level (potion preferred) FI and 4L.
  • Sometimes you really do need a group. That's fine! Just be sure you really do need it.

Mob? Monster?

  • Either one is a generic term for a non-player creature in the game. 'Mob' in gaming dates back to at least 1990 on text-based MMORPGs

Okay, I have some FSPs. Where do I spend them?

  • There are lots of good ways to spend FSPs to improve your character.
  • First, increase your max stamina to something like 2,000. You won't need to be buffed nearly as often.
  • More backpack slots, at least a few more.
  • Like to sell stuff? An extra AH slot can be helpful
  • Stamina gain. Regain stamina faster and level faster.
  • Continue increasing max stamina so that you only hunt all your stamina once a day, or every 2 or 3!*
  • After maxing stamina gain, consider XP gain.

THIEVES

Former members who stole from the guild store, then fled. They ignored or refused repeated polite requests to return the item(s) in question.

Edit: List cleared.

ALL thieves have either made full (or full plus some) restitution or have had their accounts deleted because we found their other multis and reported it to The Hunted Cow.

Neither type are named here.