Difference between revisions of "Category:Relics"
(IP´s corrected, line comments removed) |
|||
Line 6: | Line 6: | ||
To '''defend a relic''', you need to remain on the location of the relic. Any guild members on that location is part of the relics defense. | To '''defend a relic''', you need to remain on the location of the relic. Any guild members on that location is part of the relics defense. | ||
+ | |||
+ | To '''empower a relic''' you must control that relic and pay a gold cost to attempt to increase the empower level. | ||
+ | |||
+ | For each two empower levels, existing attribute bonuses (Attack, Defence, Armor, HP and Damage) are increased by 1%. | ||
+ | |||
+ | Stamina bonuses are increased by +10 per level of empowering. | ||
+ | |||
+ | Existing enhancement bonuses are increased by 5% per level of empowering. | ||
+ | |||
+ | When the relic reaches Empower level 10, 'gain' bonuses are doubled and the existing attribute bonuses (Attack, Defence, Armor, HP and Damage) are increased to 10%. | ||
+ | |||
+ | Note if you fail when attempting to empower, the empower level will be reset to zero. Also when a relic transfers ownership to another guild, the empower level is reset. | ||
+ | |||
== List of relics == | == List of relics == |
Revision as of 12:49, 1 November 2009
Guild Categories | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Mercenaries | Relics | Structures | Upgrades | Player Guilds |
Relics are magic structures scattered throughout the Fallen Sword world. Each relic possesses a certain power that is granted to the guild that is currently in control of it. Relics can only be captured
To capture a relic, you need to create an attack group and then (while being on the location of the relic) attempt a group capture of it. If your group is strong enough you will gain control of the relic and all its bonuses will be applied to all your guild members. The relic, and all its improvements will be yours for as long as you manage to defend it. Notice that there is a 1 hour gracetime, during which other attempts to capture it isn't possible.
To defend a relic, you need to remain on the location of the relic. Any guild members on that location is part of the relics defense.
To empower a relic you must control that relic and pay a gold cost to attempt to increase the empower level.
For each two empower levels, existing attribute bonuses (Attack, Defence, Armor, HP and Damage) are increased by 1%.
Stamina bonuses are increased by +10 per level of empowering.
Existing enhancement bonuses are increased by 5% per level of empowering.
When the relic reaches Empower level 10, 'gain' bonuses are doubled and the existing attribute bonuses (Attack, Defence, Armor, HP and Damage) are increased to 10%.
Note if you fail when attempting to empower, the empower level will be reset to zero. Also when a relic transfers ownership to another guild, the empower level is reset.
List of relics
See Also
Subcategories
This category has the following 3 subcategories, out of 3 total.
Pages in category "Relics"
The following 200 pages are in this category, out of 524 total.
(previous 200) (next 200)