Difference between revisions of "Category:Relics"
(add som text explaining what a relic is and how it works + remove the area categories table -- don't think its useful here) |
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+ | Relics are magic structures scattered throughout the Fallen Sword world. Each relic possesses a certain power that is granted to the guild that is currently in control of it. Relics can only be captured | ||
+ | To '''capture a relic''', you need to create an attack group and then (while being on the location of the relic) ''attempt a group capture'' of it. If your group is strong enough you will gain control of the relic and all its bonuses will be applied to all your guild members. The relic, and all its improvements will be yours for as long as you manage to defend it. Notice that there is a 1 hour gracetime, during which other attempts to capture it isn't possible. | ||
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+ | To '''defend a relic''', you need to remain on the location of the relic. Any guild members on that location is part of the relics defense. | ||
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+ | == List of relics == | ||
{|class=sortable border="0" width="100%" cellpadding="2" cellspacing="2" | {|class=sortable border="0" width="100%" cellpadding="2" cellspacing="2" | ||
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− | + | == See Also == | |
− | [http://www.fallensword.com/index.php?cmd=guild&subcmd=reliclist Guild Control List] | + | * [http://www.fallensword.com/index.php?cmd=guild&subcmd=reliclist Guild Control List] |
Revision as of 18:03, 21 July 2009
Guild Categories | ||||||||||
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Mercenaries | Relics | Structures | Upgrades | Player Guilds |
Relics are magic structures scattered throughout the Fallen Sword world. Each relic possesses a certain power that is granted to the guild that is currently in control of it. Relics can only be captured
To capture a relic, you need to create an attack group and then (while being on the location of the relic) attempt a group capture of it. If your group is strong enough you will gain control of the relic and all its bonuses will be applied to all your guild members. The relic, and all its improvements will be yours for as long as you manage to defend it. Notice that there is a 1 hour gracetime, during which other attempts to capture it isn't possible.
To defend a relic, you need to remain on the location of the relic. Any guild members on that location is part of the relics defense.
List of relics
See Also
Subcategories
This category has the following 3 subcategories, out of 3 total.
Pages in category "Relics"
The following 200 pages are in this category, out of 524 total.
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