Difference between revisions of "Category:Relics"
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Revision as of 14:37, 1 November 2009
Guild Categories | ||||||||||
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Mercenaries | Relics | Structures | Upgrades | Player Guilds |
Relics are magic structures scattered throughout the Fallen Sword world. Each relic possesses a certain set of stat and enhancement bonuses that are granted to all members of the guild that is currently in control of the relic.
Relic Control
To capture a relic, you need to create an attack group and then (while being on the location of the relic) attempt a group capture of it (your group enters combat against the group of defenders holding the relic). If your group is strong enough you will gain control of the relic and all its bonuses will be applied to all your guild members. The relic, and its bonuses, will be yours for as long as you manage to defend it. Notice that there is a 1 hour grace time from the point of capture, during which other attempts by other guilds to capture the newly taken relic aren't possible.
Once you have captured a relic your guild will receive its bonuses until it is taken from you by another guild. You do not have to remain at the relic to receive the bonuses; however, to defend a relic from capture by another guild, you do need to remain on the location of the relic. Any guild members on that location are part of the relic defense and their stats are added to those of the lead defender (the guild member present at the relic with the highest level) as in regular groups.
Empowering
Empowering is a means of increasing the strength of a relic's bonuses. To empower a relic you must control that relic and pay a gold cost to attempt to increase the empower level.
For each two empower levels, existing attribute bonuses (Attack, Defence, Armor, HP and Damage) are increased by 1%.
Stamina bonuses are increased by +10 per level of empowering.
Existing enhancement bonuses are increased by 5% per level of empowering.
When the relic reaches Empower level 10, 'gain' bonuses are doubled and the existing attribute bonuses (Attack, Defence, Armor, HP and Damage) are increased to 10%. This is the highest possible level of empowering.
Note if you fail when attempting to empower, the empower level will be reset to zero. Also when a relic transfers ownership to another guild, the empower level is reset.
List of relics
See Also
Subcategories
This category has the following 3 subcategories, out of 3 total.
Pages in category "Relics"
The following 200 pages are in this category, out of 524 total.
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