Difference between revisions of "Enhancements Guide"
From Fallen Sword Wiki
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!width="75%" align="center" style="background-color: #C38D37;"| Description | !width="75%" align="center" style="background-color: #C38D37;"| Description | ||
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− | |align="left" style="background-color: #E5C173;"| '''Banishment''' | + | |align="left" style="background-color: #E5C173;"| '''[[Banishment]]''' |
|align="left" style="background-color: #E5C173;"| Small increase in damage vs demonic creatures | |align="left" style="background-color: #E5C173;"| Small increase in damage vs demonic creatures | ||
|- | |- | ||
− | |align="left" style="background-color: #E5C173;"| '''Beast Slayer''' | + | |align="left" style="background-color: #E5C173;"| '''[[Beast Slayer]]''' |
|align="left" style="background-color: #E5C173;"| Small increase in damage vs. beast creatures. | |align="left" style="background-color: #E5C173;"| Small increase in damage vs. beast creatures. | ||
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− | |align="left" style="background-color: #E5C173;"| '''Breaker''' | + | |align="left" style="background-color: #E5C173;"| '''[[Breaker]]''' |
|align="left" style="background-color: #E5C173;"| Increased chance to damage opponents items (PvP only) | |align="left" style="background-color: #E5C173;"| Increased chance to damage opponents items (PvP only) | ||
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− | |align="left" style="background-color: #E5C173;"| '''Critical Hit''' | + | |align="left" style="background-color: #E5C173;"| '''[[Critical Hit]]''' |
|align="left" style="background-color: #E5C173;"| Very small chance to do double damage with a successful hit | |align="left" style="background-color: #E5C173;"| Very small chance to do double damage with a successful hit | ||
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− | |align="left" style="background-color: #E5C173;"| '''Disarm''' | + | |align="left" style="background-color: #E5C173;"| '''[[Disarm]]''' |
|align="left" style="background-color: #E5C173;"| Chance to halve the current durability of defenders weapon (PvP only) | |align="left" style="background-color: #E5C173;"| Chance to halve the current durability of defenders weapon (PvP only) | ||
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− | |align="left" style="background-color: #E5C173;"| '''Dodge''' | + | |align="left" style="background-color: #E5C173;"| '''[[Dodge]]''' |
|align="left" style="background-color: #E5C173;"| Small chance to evade an incoming attack, regardless of atk/def. | |align="left" style="background-color: #E5C173;"| Small chance to evade an incoming attack, regardless of atk/def. | ||
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− | |align="left" style="background-color: #E5C173;"| '''Duelist''' | + | |align="left" style="background-color: #E5C173;"| '''[[Duelist]]''' |
|align="left" style="background-color: #E5C173;"| Enhances offensive (attack/damage) stats in PvP combat. | |align="left" style="background-color: #E5C173;"| Enhances offensive (attack/damage) stats in PvP combat. | ||
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− | |align="left" style="background-color: #E5C173;"| '''First Strike''' | + | |align="left" style="background-color: #E5C173;"| '''[[First Strike]]''' |
|align="left" style="background-color: #E5C173;"| Chance attacker will forfeit their attack in the first combat turn | |align="left" style="background-color: #E5C173;"| Chance attacker will forfeit their attack in the first combat turn | ||
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− | |align="left" style="background-color: #E5C173;"| '''Fury Caster''' | + | |align="left" style="background-color: #E5C173;"| '''[[Fury Caster]]''' |
|align="left" style="background-color: #E5C173;"| Increases the level of skills when cast on self and others | |align="left" style="background-color: #E5C173;"| Increases the level of skills when cast on self and others | ||
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− | |align="left" style="background-color: #E5C173;"| '''Glory Seeker''' | + | |align="left" style="background-color: #E5C173;"| '''[[Glory Seeker]]''' |
|align="left" style="background-color: #E5C173;"| Increased damage vs. Champions. | |align="left" style="background-color: #E5C173;"| Increased damage vs. Champions. | ||
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− | |align="left" style="background-color: #E5C173;"| '''Greenskin Slayer''' | + | |align="left" style="background-color: #E5C173;"| '''[[Greenskin Slayer]]''' |
|align="left" style="background-color: #E5C173;"| Small increase in damage vs. greenskin creature. | |align="left" style="background-color: #E5C173;"| Small increase in damage vs. greenskin creature. | ||
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− | |align="left" style="background-color: #E5C173;"| '''Holy''' | + | |align="left" style="background-color: #E5C173;"| '''[[Holy]]''' |
|align="left" style="background-color: #E5C173;"| Holy is an enhancement that gives you boost to damage against indead creatures. | |align="left" style="background-color: #E5C173;"| Holy is an enhancement that gives you boost to damage against indead creatures. | ||
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− | |align="left" style="background-color: #E5C173;"| '''Hypnotize''' | + | |align="left" style="background-color: #E5C173;"| '''[[Hypnotize]]''' |
|align="left" style="background-color: #E5C173;"| (creatures only) | |align="left" style="background-color: #E5C173;"| (creatures only) | ||
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− | |align="left" style="background-color: #E5C173;"| '''Master Blacksmith''' | + | |align="left" style="background-color: #E5C173;"| '''[[Master Blacksmith]]''' |
|align="left" style="background-color: #E5C173;"| Reduces the repair cost by a percentage dependant on the enhancement level. | |align="left" style="background-color: #E5C173;"| Reduces the repair cost by a percentage dependant on the enhancement level. | ||
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− | |align="left" style="background-color: #E5C173;"| '''Master Crafter''' | + | |align="left" style="background-color: #E5C173;"| '''[[Master Crafter]]''' |
|align="left" style="background-color: #E5C173;"| Improved chance to create better crafted items. | |align="left" style="background-color: #E5C173;"| Improved chance to create better crafted items. | ||
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− | |align="left" style="background-color: #E5C173;"| '''Master Thief''' | + | |align="left" style="background-color: #E5C173;"| '''[[Master Thief]]''' |
|align="left" style="background-color: #E5C173;"| Small chance to steal all of targets gold (PvP only). | |align="left" style="background-color: #E5C173;"| Small chance to steal all of targets gold (PvP only). | ||
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− | |align="left" style="background-color: #E5C173;"| '''Nullify''' | + | |align="left" style="background-color: #E5C173;"| '''[[Nullify]]''' |
|align="left" style="background-color: #E5C173;"| Chance to reduce opponents damage by 20% if successful. | |align="left" style="background-color: #E5C173;"| Chance to reduce opponents damage by 20% if successful. | ||
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− | |align="left" style="background-color: #E5C173;"| '''Oceanic''' | + | |align="left" style="background-color: #E5C173;"| '''[[Oceanic]]''' |
|align="left" style="background-color: #E5C173;"| Improved damage vs Aquatic creatures. | |align="left" style="background-color: #E5C173;"| Improved damage vs Aquatic creatures. | ||
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− | |align="left" style="background-color: #E5C173;"| '''Piercing Strike''' | + | |align="left" style="background-color: #E5C173;"| '''[[Piercing Strike]]''' |
|align="left" style="background-color: #E5C173;"| Chance to reduce target armor to 50% if successful | |align="left" style="background-color: #E5C173;"| Chance to reduce target armor to 50% if successful | ||
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− | |align="left" style="background-color: #E5C173;"| '''Protect Gold''' | + | |align="left" style="background-color: #E5C173;"| '''[[Protect Gold]]''' |
|align="left" style="background-color: #E5C173;"| Small chance to protect all your gold. (PvP only) | |align="left" style="background-color: #E5C173;"| Small chance to protect all your gold. (PvP only) | ||
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− | |align="left" style="background-color: #E5C173;"| '''Protection''' | + | |align="left" style="background-color: #E5C173;"| '''[[Protection]]''' |
|align="left" style="background-color: #E5C173;"| Small reduction to the XP lost when killed in PvP | |align="left" style="background-color: #E5C173;"| Small reduction to the XP lost when killed in PvP | ||
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− | |align="left" style="background-color: #E5C173;"| '''Sustain''' | + | |align="left" style="background-color: #E5C173;"| '''[[Sustain]]''' |
|align="left" style="background-color: #E5C173;"| Increases the time skills remain active. | |align="left" style="background-color: #E5C173;"| Increases the time skills remain active. | ||
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− | |align="left" style="background-color: #E5C173;"| '''Thievery''' | + | |align="left" style="background-color: #E5C173;"| '''[[Thievery]]''' |
|align="left" style="background-color: #E5C173;"| Increase gold stolen from other players when in combat. | |align="left" style="background-color: #E5C173;"| Increase gold stolen from other players when in combat. | ||
|} | |} |
Revision as of 02:57, 28 February 2008
Enhancement | Description |
---|---|
Banishment | Small increase in damage vs demonic creatures |
Beast Slayer | Small increase in damage vs. beast creatures. |
Breaker | Increased chance to damage opponents items (PvP only) |
Critical Hit | Very small chance to do double damage with a successful hit |
Disarm | Chance to halve the current durability of defenders weapon (PvP only) |
Dodge | Small chance to evade an incoming attack, regardless of atk/def. |
Duelist | Enhances offensive (attack/damage) stats in PvP combat. |
First Strike | Chance attacker will forfeit their attack in the first combat turn |
Fury Caster | Increases the level of skills when cast on self and others |
Glory Seeker | Increased damage vs. Champions. |
Greenskin Slayer | Small increase in damage vs. greenskin creature. |
Holy | Holy is an enhancement that gives you boost to damage against indead creatures. |
Hypnotize | (creatures only) |
Master Blacksmith | Reduces the repair cost by a percentage dependant on the enhancement level. |
Master Crafter | Improved chance to create better crafted items. |
Master Thief | Small chance to steal all of targets gold (PvP only). |
Nullify | Chance to reduce opponents damage by 20% if successful. |
Oceanic | Improved damage vs Aquatic creatures. |
Piercing Strike | Chance to reduce target armor to 50% if successful |
Protect Gold | Small chance to protect all your gold. (PvP only) |
Protection | Small reduction to the XP lost when killed in PvP |
Sustain | Increases the time skills remain active. |
Thievery | Increase gold stolen from other players when in combat. |