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− | __NOTOC__
| + | {{Skill |
− | {|cellpadding="5" width="100%" | + | |image={{SkillPicture|55}} |
− | |width="50%" valign="top" align="left"| | + | |type=defense |
− | ==Description== | + | |level=400 |
− | {| cellpadding="0" cellspacing="0"
| + | |description=Creates an Imp which will absorb 100% of damage inflicted when the damage is greater or equal to your remaining HP. Each full absorb uses one of the Shield Imp's hit points. The Shield Imp starts with 3 hit points and gains one for each 50 points placed in this skill. The Shield Imp auto-debuffs when it reaches zero hit points. (Note Super-Elites can crush the imp in a single turn regardless of hit points remaining and it only works in PvE). |
− | | width="52" valign="top" | http://72.29.91.222/skills/55_b.gif | + | |stamina=50 |
− | |
| + | |duration=60 |
− | '''Name:''' Summon Shield Imp<br />
| + | |prerequisite=[[Constitution]] - level 25 |
− | '''Level:''' 400<br />
| + | }} |
− | '''Description:''' Creates an Imp which will absorb 100% of damage inflicted when the damage is greater or equal to your remaining HP. Each full absorb uses one of the Shield Imp's hit points. The Shield Imp starts with 3 hit points and gains one for each 50 points placed in this skill. The Shield Imp auto-debuffs when it reaches zero hit points. (Note Super-Elites can crush the imp in a single turn regardless of hit points remaining and it only works in PvE).<br />
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− | '''Stamina:''' 50<br />
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− | '''Duration:''' 60 Minutes<br />
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− | '''Prerequisites:'''
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− | * [[Constitution]] 25
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− | '''Max. Modifier:''' 11 hit points per Shield Imp with 400 points<br />
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− | |} | + | |
− | |width="50%" valign="top" align="left"|
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− | | + | |
− | ==Potions with this Skill== | + | |
− | * [[Potion of the Imp]] : level 50, 60 minutes
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− | * [[Caged Imp]] : level 400, 120 minutes
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− | |}
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− | | + | |
− | ==User Notes==
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− | This buff is really only useful if you are 1-hitting your monsters. This is because the imp will block '''all''' hits for you, including those that wouldn't have hurt you in the first place. If you are two-hitting your creatures, expect to loose 1 imp health point per combat...
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− | The above is not true if your two+ hit setup has sufficient defense that the creature cannot hit you. If you use a defense based setup the imp is still very useful as it will only lose HP on the 2% random "lucky hits". You can further improve the usefulness of the imp + defense set up by using high-powered buffs/potions such as wither, spectral knight, shatter armor, deathwish, or shield strike, which may enable you to one-hit when they trigger.
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− | {{Skill Categories}}
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− | [[Category:Skills]][[Category:Defense Skills]]
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