Difference between revisions of "Defense"
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The other stats are [[Attack]], [[Armor]], [[Damage]], and [[HP]]. | The other stats are [[Attack]], [[Armor]], [[Damage]], and [[HP]]. | ||
− | Defense increases your ability to block an | + | Defense increases your ability to block (or evade) an incoming attack and take no damage from it. |
− | A player with high defense will require an attacking player (or creature) to have a high [[Attack]] to damage them. | + | A player with high defense will require an attacking player (or creature) to have a high [[Attack]] to damage them. Or the effective defense can be reduced by using [[Dark Curse]]. This will enable the player to attack with less attack and more damage. |
A player's Defense can be raised by the [[Skill]] Buff [[Constitution]], as well as raising the base Defense with [[Evade]], [[Rock Skin]], and [[Aura of Protection]]. | A player's Defense can be raised by the [[Skill]] Buff [[Constitution]], as well as raising the base Defense with [[Evade]], [[Rock Skin]], and [[Aura of Protection]]. | ||
+ | [[Category:Stats]] |
Latest revision as of 08:26, 15 October 2010
Defense is one of five stats that helps determine the outcomes of a battle.
The other stats are Attack, Armor, Damage, and HP.
Defense increases your ability to block (or evade) an incoming attack and take no damage from it.
A player with high defense will require an attacking player (or creature) to have a high Attack to damage them. Or the effective defense can be reduced by using Dark Curse. This will enable the player to attack with less attack and more damage.
A player's Defense can be raised by the Skill Buff Constitution, as well as raising the base Defense with Evade, Rock Skin, and Aura of Protection.