Difference between revisions of "Walkway Repair"
Line 12: | Line 12: | ||
'''Steps:''' | '''Steps:''' | ||
# Go to Start | # Go to Start | ||
− | # Receive [[Walkway Planks]] | + | #* Receive [[Walkway Planks]] |
# Go to [[The Bitter Marsh (North)]] (14,12) | # Go to [[The Bitter Marsh (North)]] (14,12) | ||
#* Repair Walkway. | #* Repair Walkway. | ||
− | # | + | # Return to Start |
− | # | + | # Kill 20 [[Marsh Specter]]s |
# Return to Start | # Return to Start | ||
Latest revision as of 16:10, 12 January 2010
MIN LEVEL | START LOCATION | START REQUIREMENTS |
---|---|---|
281 | The Bitter Marsh (North) (8,10) | [none] |
InformationSteps:
Rewards:
|
DetailsYou come across a pale and thin man. Or at least you think its a man. The pale being asks you for some help. He says he will reward you if you help him. Will you help? You agree to help the pale man. He tells you he needs help repairing the walkway of the marsh. Hes been repairing it for a very long time and will be finished once you repair a section for him. He gives you some timber and tells you the repairs need done to the east of the walkway. You gain 1 x Walkway Planks. You find the spot where the walkway need fixing. Will you fix he walkway? You fix the walkway and head back to where the pale man was for your reward. You return to the place where the pale man was but to your surprise he is in trouble and calling for help. He is being attacked by Marsh Specters who are trying to drag him into the marsh. Will you save him? You are worried the pale man will be dragged into the swamp and killed and also that you wont get your reward! You will need to kill 20 Marsh Specters and return to this point to save the pale man. Have you killed all the Marsh Specters? You help the pale man out of the marsh. it was a close call. He thanks you and gives you your reward. before wandering away. You gain 1 x Bitter Mail & 306,853 xp. |