Difference between revisions of "Composing"

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Line 8: Line 8:
 
* http://huntedcow.cachefly.net/fs/fragments/4.gif Super-Elite Fragment
 
* http://huntedcow.cachefly.net/fs/fragments/4.gif Super-Elite Fragment
 
* http://huntedcow.cachefly.net/fs/fragments/6.gif ??? Fragment
 
* http://huntedcow.cachefly.net/fs/fragments/6.gif ??? Fragment
 +
 +
 +
The amount of fragments u get is calulated with the following formula: Fragments = RoundUp(SquareRoot(ItemLevel / 100))
 +
{|
 +
|-
 +
|  1 - 100:
 +
|1 fragment
 +
|-
 +
|  101 - 400:
 +
|2 fragments
 +
|-
 +
|  401 - 900:
 +
|3 fragments
 +
|-
 +
|  901- 1600:
 +
|4 fragments
 +
|-
 +
|  1600 - 2501:
 +
|5 fragments
 +
|}

Revision as of 17:50, 23 June 2013

Breaking down items

Items can be broken down to convert them into fragments. Depending on their rarety you'll get one of the following fragments:

  • 0.gif Common Fragment
  • 1.gif Rare Fragment
  • 2.gif Unique Fragment
  • 3.gif Legendary Fragment
  • 5.gif Crystalline Fragment
  • 4.gif Super-Elite Fragment
  • 6.gif ??? Fragment


The amount of fragments u get is calulated with the following formula: Fragments = RoundUp(SquareRoot(ItemLevel / 100))

1 - 100: 1 fragment
101 - 400: 2 fragments
401 - 900: 3 fragments
901- 1600: 4 fragments
1600 - 2501: 5 fragments