Suicidal Setup

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Going Suicidal

The Suicidal Setup is much like the One-Hit Setup. In fact, this is basically a branch off it. The Suicidal Setup requires a player to put on as much Damage gear as possible. The player does not take into account the deaths he/she may experience during the Hunt.


Importance

The Suicidal Setup is important because it is the cause of two effects:

  • Good Stamina Usage
  • Good Leveling Speed

Because each hit takes up one of a player's Stamina, it is very important that each battle between the player and the monster only take up one Stamina, in order to maximize amount of monsters killed. This allows the player to use Stamina to do other things, such as casting Skill Buffs or Bounty Hunting.


Key Elements

The Key Elements to a One-Hit Setup consist of:

Dark Curse

When Dark Curse is activated upon a player, this player is enabled to sacrifice some of his/her Attack for more Damage. Because the opponent's Defense is lowered, less Attack is required of the player.

+x% Base Damage Skills

Beserk and Fury are useful with the One-Hit Setup. The One-Hit Setup is another way of calling the All Damage Setup, where all the player's Level Up Points are placed under Damage. These two Skill Buffs add extra Damage to the player.


Weaknesses

The One-Hit Setup has two main weaknesses:

  • 2% Chance of Missing; and
  • Vulnerability to other players.

2% Chance of Missing

Even though a player may have enough Attack and overcomes the opponent's Defense, there is still a 2% chance of missing the opponent fully. This, however, is when Enhancements and Skill Buffs come in.

Enhancements such as Dodge, Nullify, and Reinforced Armor will minimize damage done to you by your opponent.

Skills such as Absorb, Force Shield, Last Ditch, Shockwave, and Stun will minimize damage done to you by your opponent. In the case that you are defeated, the buffs Defiance and Deep Pockets will minimize your losses.

Vulnerability

Because of low Armor and Defense, other players that see you online (or see you on a square) have the potential to attack you and steal gold and make you lose EXP and PvP Rating.


Special User Notes

A key idea in going Suicidal is that you lose tons of gold. An idea would be to send every set amount of gold to a guild mate to minimize your losses.

During Level 140, it would be wise to stay back one level in Anklar Flats until Level 141 unless you have the best equipment setup. This includes:

If you don't, stay back. It is much more Stamina friendly. Then go Suicidal in Level 141, until you exit Metlair.                  CHiNback - [ Talk - Message - PM ]


There are also some Levels past the end of the One-Hit point (Level 186) in which it is possible to go Suicidal and pass the Level.                  CHiNback - [ Talk - Message - PM ]