Difference between revisions of "Skills Guide"

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== Offense Skills ==
 
== Offense Skills ==
 
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Revision as of 03:47, 26 September 2008

Contents


Offense Skills

Level Icon Name What does it do?
1+ 0_sm.gif Rage +0.2% base attack per point.
1_sm.gif Stun +0.1% chance per point to half opponents chance to hit.
25+ 4_sm.gif Bloodthirst +0.2% chance per point to drain 5% of your opponents current HP per combat turn from your opponent.
5_sm.gif Enchant Weapon +0.1% per point stat bonus increase to your equipped weapon. (Excludes 'Gain' bonuses).
2_sm.gif Fury +0.1% base Attack and +0.1% base Damage per point.
75+ 3_sm.gif Berserk +0.2% base Damage per point.
6_sm.gif Holy Flame +0.2% extra damage vs. undead per point.
150+ 7_sm.gif Dark Curse +0.2% reduction of opponents defence per point.
200+ 30_sm.gif Ignite +0.1% per point chance per point that your opponent will be set on fire. Each successful hit thereafter will inflict between 5% and 10% extra damage.
29_sm.gif Shockwave +0.1% per point chance per point that your opponent will forfeit their next combat turn.
250+ 31_sm.gif Super Elite Slayer +0.2% per point reduction of damage, attack, defence and armor to super elite creatures.
32_sm.gif Wither +0.2% per point chance of a 50% reduction of your opponents HP at the start of combat.
300+ 34_sm.gif Deathwish +0.03% per point chance to instantly kill vs. creatures. (Excludes Super Elites)
33_sm.gif Shatter Armor +0.05% per point chance to reduce opponents armor by 75%.
35_sm.gif Spell Breaker +0.1% per point chance to remove a random buff from PvP target upon a successful attack.
400+ 47_sm.gif Keen Edge +0.1% per point to your attack for each complete set equipped.
48_sm.gif Spectral Knight +0.1% per point chance to reduce targets armor by 100%. (vs Creature only)
500+ 49_sm.gif Arterial Strike Gain additional 0.1% xp per point for every additional round of combat. (Note that this does not activate if conserve activated)
50_sm.gif Death Dealer For every 5 kills in a row, without dying, you gain +0.01% extra damage per point (Max 20% and vs. creatures only).
600+ 51_sm.gif Savagery 0.05% chance per point that your defense stat is added to your attack and your armor stat is added to your damage.
700+ 52_sm.gif Chi Strike 0.1% per point of your Health total is added to your damage.
53_sm.gif Shield Strike 0.1% per point chance that your defense stat is reduced to zero and your damage is doubled.

Defense Skills

Level Icon Name What does it do?
1+ 12_sm.gif Great Vigor +0.2% base HP per point.
25+ 13_sm.gif Absorb +0.1% chance per point that you will absorb 25% of the damage inflicted on you.
10_sm.gif Evade +0.1% base Defence per point.
8_sm.gif Fortify +0.1% base Armor per point.
75+ 9_sm.gif Enchanted Armor +0.1% per point stat bonus increase to your equipped armor. (Excludes 'Gain' bonuses).
11_sm.gif Rock Skin +0.1% base Defence and +0.1 base Armor per point.
150+ 15_sm.gif Aura of Protection +0.1% base Defence, +0.1% base Armor and +0.1% base HP per point.
14_sm.gif Deflect +0.25% chance per point that a player attacking you will automatically fail before combat starts .
200+ 27_sm.gif Force Shield +0.1% per point chance to reduce damage done to you to 1.
28_sm.gif Unbreakable +0.5% per point chance per point of equipment not taking durability loss during combat.
250+ 36_sm.gif Assist +0.05% per point chance of one of your allies assisting in combat vs. creatures. (Ally is randomly selected and adds 50% of their attack, defense, damage, armor and hp - note this also excludes allies whom are more than 25 levels above you.).
300+ 37_sm.gif Constitution +0.1% per point increase to your defense.
400+ 54_sm.gif Counter Attack Uses 0.25% extra stamina (per point) to add 0.25% to both attack and damage. (Both values are rounded up, vs. creature only)
55_sm.gif Summon Shield Imp Creates an Imp which can absorb 100% of damage. Each full absorb uses one of the Shield Imp's hit points. The Shield Imp starts with 3 hit points and gains one for each 50 points placed in this skill. The Shield Imp auto-debuffs when it reaches zero hit points. (Note Super-Elites can crush the imp in a single turn regardless of hit points remaining and it only works in PvE.
500+ 57_sm.gif Fortitude Defense stat is added to HP. (0.1% per point)
56_sm.gif Vision Lights up dark realms. More skill points allow more vision on the 'Map' screen. (Vision radius increases every 50 levels
600+ 58_sm.gif Flinch 0.1% per point decrease in enemies Attack stat
700+ 60_sm.gif Nightmare Visage 0.25% per point of your Attack will be transferred into Defense. (Great for offline protection!)
59_sm.gif Terrorize 0.1% per point decrease in enemies Damage stat

Special Skills

Level Icon Name What does it do?
1+ 22_sm.gif Deep Pockets +0.25% per point reduction in gold lost on failed combat vs creatures.
16_sm.gif Find Item +0.1% per point increase of creatures current drop rate.
61_sm.gif Quest Finder Increases the chance a quest item will drop. (If you fail to obtain an item, an extra roll is given for Quest Finder at a fixed percentage based on the points allocated to the skill. If this second roll is successful, you will obtain one of the available quest items drops (if any)).
17_sm.gif Treasure Hunter +0.2% per point additional gold from creatures.
25+ 19_sm.gif Adept Learner +0.2% per point increase in xp from creature kills.
18_sm.gif Defiance +0.25% per point reduction in xp lost when defeated in combat vs creatures.
75+ 20_sm.gif Librarian +0.1% per point chance to gain double xp from creatures.
21_sm.gif Merchant +0.05% per point chance to gain double gold from creatures.
150+ 23_sm.gif Last Ditch +0.2% per point chance to survive death in combat (once per combat).
200+ 24_sm.gif Animal Magnetism +0.2% per point chance to make certain creatures respawn at your location.
26_sm.gif Doubler At skill level 50+, 2x Stamina usage in combat in return for 2x gold/xp. At level 100+ 3x, and at level 150+ 4x. Note that stamina and xp loss are normal (not multiplied) if you lose a battle.
25_sm.gif Empower +0.1% per point increase to all currently active enhancements.
250+ 40_sm.gif Brewing Master +0.5% per point to the duration of potions when consumed while active.
39_sm.gif Conserve +0.05% per point chance that combat (vs. players and vs. creatures) will use no stamina. (Excludes group/relic combat)
41_sm.gif Four Leaf +0.1% per point chance that craftable items are discovered already 'Perfect'.
300+ 42_sm.gif Extend +0.25% per point increase to skills durations that are cast while this skill is active.
400+ 63_sm.gif Extractor Increases chance of success when attempting to extract Components from Resources. (A fixed +0.05% chance per point extra chance of success).
62_sm.gif Inventor Increases chance of success when attempting to Invent items/potions. (A fixed +0.05% chance per point extra chance of success)
500+ 65_sm.gif Buff Master 0.2% per point chance to half the stamina cost (rounding up) when casting skills on other players. (Does not work on self!)
64_sm.gif Inventor II Chance not to consume (or consume less) components when inventing items.
600+ 66_sm.gif Reflection 0.1% per point of enemies damage inflicted is added to your next combat strike.
700+ 67_sm.gif Light Foot 0.05% chance to use no stamina while moving on the world map.
68_sm.gif Mesmerize 0.1% per point chance to reduce a creatures armor and defense by 50% (vs. creature only)

Potion Only Skills

Icon Name What does it do?
45_sm.gif Mastersmith +0.5% chance per point to repair each of your items in your backpack. Note that this is not a "skill" or "buff" that would stay active, this is a one-use potion.
44_sm.gif Sanctuary +0.1% per point increase to your armor.
46_sm.gif Dull Edge

+0.4% per point reduction to creatures Piercing Strike enhancement.