Difference between revisions of "Enchanted Armor"

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(User Notes: parallel to weapon buff)
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<font color="#0000cc"> {10 point pre-requisite in Absorb}</font> <font color="#ff0000"> +0.1% per point stat bonus increase to your equipped armor. </font> (Excludes 'Gain' bonuses). This is a useful boost, as not everyone can afford the “prime” equipment and the bonus applies to the armor, not the base stat.  
 
<font color="#0000cc"> {10 point pre-requisite in Absorb}</font> <font color="#ff0000"> +0.1% per point stat bonus increase to your equipped armor. </font> (Excludes 'Gain' bonuses). This is a useful boost, as not everyone can afford the “prime” equipment and the bonus applies to the armor, not the base stat.  
  
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--[[User:Mystiikos|Mystiikos]] 22:19, 26 February 2008 (UTC)
Stamina: 10
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Duration: 90 min(s)
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As with [[Enchant Weapon]], this increases '''all''' (non-Gain) stat bonuses from the armor, not just armor and defense.
</font>
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--[[User:Mystiikos|Mystiikos]] 22:19, 26 February 2008 (UTC)
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--[[User:JoetheRat|JoetheRat]] 17:43, 27 February 2008 (UTC)
  
 
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Revision as of 17:43, 27 February 2008

Description

9_b.gif

Name: Enchanted Armor
Level: 75
Description: +0.1% per point stat bonus increase to your equipped armor. (Excludes 'Gain' bonuses).
Stamina: 10
Duration: 90 Minutes
Prerequisites:

Max. Modifier: 10% w/ 100pts

User Notes

{10 point pre-requisite in Absorb} +0.1% per point stat bonus increase to your equipped armor. (Excludes 'Gain' bonuses). This is a useful boost, as not everyone can afford the “prime” equipment and the bonus applies to the armor, not the base stat.

--Mystiikos 22:19, 26 February 2008 (UTC)

As with Enchant Weapon, this increases all (non-Gain) stat bonuses from the armor, not just armor and defense.

--JoetheRat 17:43, 27 February 2008 (UTC)

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Skill Categories
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