Difference between revisions of "Deflect"

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(User Notes)
(User Notes)
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--[[User:Mystiikos|Mystiikos]] 22:26, 26 February 2008 (UTC)
 
--[[User:Mystiikos|Mystiikos]] 22:26, 26 February 2008 (UTC)
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While Deflect helps against particular attackers, harassment, and de-leveling, I don't think it actually helps against bounties. What happens is you end up spreading kills over more users, so that more people participate (since they see Deflect and think they have a chance at the reward even if they start late), and they take longer to finish. In other words, instead of ending the bounty as quickly as possible by pushing a bounty hunter to 10 kills quickly, you draw things out allowing for more contenders and making them take longer to get to the targetted amount.
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--[[User:Kalokairi|Kalokairi]] 19:09, 3 July 2009 (BST)
  
 
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Revision as of 18:09, 3 July 2009

Description

14_b.gif

Name: Deflect
Level: 150
Description: +0.25% chance per point that a player attacking you will automatically fail before combat starts .
Stamina: 25
Duration: 300 Minutes
Prerequisites:

  • [none]

Max. Modifier: 25% w/ 100pts

Potions with this Skill

User Notes

+0.25% chance per point that a player attacking you will automatically fail before combat starts. This is a PvP-only skill, with very little usefulness. Attackers automatically gain the first attack which would make it useful, but for the buff length. 5 hours is longer than most players log off, and at the level you gain this buff most players don’t PvP. If they ever extend the duration of this buff to 12 or 24 hours, it would be worthy.

I have seen this buff be highly useful, or at least highly irritating, when the user is expecting to be bombarded with attacks, mostly during a bounty or de-lvl party. It also has strong potential as a deterrent in GvG.

Stamina: 25

Duration: 300 min(s)

--Mystiikos 22:26, 26 February 2008 (UTC)

While Deflect helps against particular attackers, harassment, and de-leveling, I don't think it actually helps against bounties. What happens is you end up spreading kills over more users, so that more people participate (since they see Deflect and think they have a chance at the reward even if they start late), and they take longer to finish. In other words, instead of ending the bounty as quickly as possible by pushing a bounty hunter to 10 kills quickly, you draw things out allowing for more contenders and making them take longer to get to the targetted amount.

--Kalokairi 19:09, 3 July 2009 (BST)

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